The next move is a decision.
Explore a decision loop for Super Smash Bros. Melee: read the game, choose an action, and let the controller execute it.
Watch the replaysBehind the demo
Melee
Spinda receives the current game state and a set of possible actions. It returns a choice and the probability of each option. The game controller handles the button presses and frame timing.
The replays show recorded game state from controller tests and an eight-second scripted rehearsal, drawn without game graphics. No model played in them. Model-versus-model rounds will appear in the match viewer once recorded.
- 01
Read the state
Positions, damage, available moves, and what is happening on stage.
- 02
Choose an action
Approach, defend, attack, or recover from the available options.
- 03
Return to the game
The controller executes the choice, then submits the next state.
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