All demos

01 / Game AI

Replay viewer

The next move is a decision.

Explore a decision loop for Super Smash Bros. Melee: read the game, choose an action, and let the controller execute it.

Watch the replays
Illustration

Behind the demo

Melee

Spinda receives the current game state and a set of possible actions. It returns a choice and the probability of each option. The game controller handles the button presses and frame timing.

Replay viewer

The replays show recorded game state from controller tests and an eight-second scripted rehearsal, drawn without game graphics. No model played in them. Model-versus-model rounds will appear in the match viewer once recorded.

  1. 01

    Read the state

    Positions, damage, available moves, and what is happening on stage.

  2. 02

    Choose an action

    Approach, defend, attack, or recover from the available options.

  3. 03

    Return to the game

    The controller executes the choice, then submits the next state.